It does appear you are going to frame 10 of an instance within logo_mc. I
would create an test .swf that has a square on frame1 and a circle on frame 2
(bare bones with stop(); in each frame). Try controling this first, then build
towards your final goal.
I am having a problem loading .jpg's using loadMovie();....I want a new .jpg
every 3sec, but I get kicked out of my onEnterFrame() loop as soon as the first
.jpg is loaded.
this.onEnterFrame = function()[
How can I continuously load external .jpg's?