This may have already been answered in these forums, but I couldn't find
anything by searching. Forgive me it's already been dealt with.
I've created a flat plane in XAML, and then using the GUI of Blend, I
took a gif, turned it into an image brush and then went to the materials
panel for my flat plane and applied the image brush as a material for the 3D
All fine and good, but I got some unexpected results from the materials.
Plane old "Material" would take my brush and flip and reverse it, making it
upside down and mirror imaged. I could rotate my model and get the image
right side up again, but I couldn't deal with the mirror.
However, if I use "Back Material", the image showed up as expected.
Maybe there's something about brushes, materials and 3D objects that I
don't understand yet, but this seems to be the exact opposite behaviour of
what I would expect.
What am I missing?