> "matt" wrote...
Always use these settings to begin with and you'll
be off to a great start every time...
LIGHTING (in the Feature Manager)...
*) Ambient, Directional, Etc.: Turn every one of
*) Use a Spherical Room environment (because it's
easier to change two walls then six) and make your
own floor from a surface
*) Or, if you need Perspective View on, use linear walls
and use the PhotoWorks floor. A manually made surface
floor can make perspective not work very well.
*) Assign the wall materials with a dark gray plastic
*) Change the illumination material type to "Constant"
for each wall (except the floor)
*) Disable "Resize Automatically"
*) Make the room size about 10x bigger than your model
*) Color: Plain with white
*) Reflective Background: Doesn't matter here. Your
walls will be the reflective factor.
*) No fog
*) Select "No Shadow" to start off with
*) Screen Gamma: 1
*) All boxes disabled except for "Display
*) Anti-Aliasing: Medium
*) Ray Tracing: Disabled
*) Memory management: Disabled
*) Indirect Illumination: Enabled, set to
*) Contour Rendering: Model only
Once you have all of this set, do a test rendering.
If it's too dark, change the wall color to a lighter
shade of gray, or experiment with clouds etc.
Always make sure you reset the illumination material
type to "Constant". This is how you "illuminate" the
model using Indirect Illumination (get it?).
Once the model is lighting up, turn on a Directional
light to add Ed Eaton's "Farkles". Adjust that light
if it's too bright.
Lastly, you can experiment with shadows and higher
settings. But don't do this until you've done the
above, otherwise you may unnecessarily increase your
rendering time and not know what to adjust to make
it render efficiently again.
Many thanks to Brian Hill for some of these tips.
Let us know how it goes,