pov2mesh is a utility I initially wrote to help me autogenerate cities
urban landscapes for a game (free-roaming like Spider-Man 2 or GTA). I
one program generate .pov files from a rough description of the city
pov2mesh converts that into a Maya .obj file (which seems to be
pretty much any 3d modeler out there.)
So far, it's been really useful.
If you're interested, take a look. Let me know what you think if
from the site:
pov2mesh is a command line utility for Windows that accepts a POV-Ray
file as input and produces a Maya .obj file as output. While pov2mesh
not yet understand the full range of .pov syntax, it is nevertheless a
valuable tool in its own right.
At present, pov2mesh accepts a subset of the POV-Ray scene description
language, executes the CSG operations specified in the .pov file and
tessellates the resulting shapes to produce an .obj polygon mesh file.
new versions are released, pov2mesh's support for the POV-Ray language
10. POV-RAY How to?