C64 to Windows

C64 to Windows

Post by Auric_ » Tue, 25 Nov 2003 11:50:30



If it was me, I would record the tapes to Windows in, say, 5-minute
chunks, and do a hand decode of enough data to get the pattern, then
write a program to finish the project for me. (Hand-decoding is not
necessary if you can find details on the recording format on the
internet.) There might also be programs on the internet to do this for
you.
--
auric "underscore" "underscore" "at" hotmail "dot" com
*****
An atheist has no invisible means of support.
 
 
 

C64 to Windows

Post by Katz » Tue, 25 Nov 2003 20:56:22

Heya.



which
about
hopefully
all
time.
direct

Maybe this is it? From the readme file:

<quote>

WAV-PRG 2.3 By Fabrizio Gennari, 1998, 2001

This programs runs on Windows 95/98/NT. It does two things:

- converts Commodore 64 tape files to PC in emulator-readable format (.PRG,
.P00
or .T64), so they can be played with PC emulators. Tapes can be converted
from
WAV or TAP samples, or directly from the sound card. In order to recognize
different file formats, WAV-PRG uses a plug-in architecture: each plug-in
recognizes a different file format.Plug-ins for Turbo Tape 64, kernel loader
(the "slow" loader built-in in C64 ROM) and Zzap! Megatapes are included,
but
plug-ins for many other formats can be written. In order to be used by
WAV-PRG,
the plug-ins must be copied in the plugins sub-directory.

- converts programs from .PRG, .P00 and .T64 files to WAV files, which can
be
recorded on a tape and loaded on a Commodore 64 as Turbo Tape 64 files.

Greetz, Katzy

 
 
 

C64 to Windows

Post by Auric_ » Wed, 26 Nov 2003 02:56:17


There ya go. I didn't bother looking for one.
--
auric "underscore" "underscore" "at" hotmail "dot" com
*****
Pause for storage relocation.