Computer Graphics Are Fake.

Computer Graphics Are Fake.

Post by magicvsmag » Mon, 05 Dec 2005 12:29:39


Computer animated movies are fake. In movies like the Animatrix, or
Final Fantasy, it looks like there are real people on our screen. That
is actually what is happening.

They take real video of people in make up and costume, and then
airbrush them in photoshop to make it look like they are rendered in
3D. They have scripts to help them do it of course.

They put these fake 3d models into scenes they have created in 3d
studio max that are mixed in with real textures. So in the end they
have a multi-media showcase of photoshop, 3d studio max, video, and
careful editing.

It is not that magical when you know how it is done. Making 3d
animation is like filming a real movie, but they just disguise it to
appear as a 3d film.

antimagick
 
 
 

Computer Graphics Are Fake.

Post by Lorem Ipsu » Mon, 05 Dec 2005 13:05:11


That's old hat. Remember Max Headroom? The show tubed when people found out
that Max was just a jumpy videotape of the actor with fiberglass makeup.

 
 
 

Computer Graphics Are Fake.

Post by iehsmit » Mon, 05 Dec 2005 15:23:51

On 12/3/05 10:05 PM, Lorem Ipsum commented:





I loved that show, but I can't imagine anyone ever thought that he was
anything but an actor; I mean, he did interviews and and the whole 9 yards.
They never hid the fact, AFAIK.

inez
 
 
 

Computer Graphics Are Fake.

Post by David McCa » Mon, 05 Dec 2005 23:00:54


Not exactly. Making 3D people that look real is getting
pretty doable these days. Max, Maya, Lightwave, and
other programs give you a lot of control over subtleties.
For instance, sub-surface scattering gives the effect of
light penetrating the skin and bouncing around. Hair is
the hardest, but even that is becoming easier to deal with.

You are right about bringing in real people, but they are
used to aid the programming of body movement, and
even for capturing *** expressions. there are several
ways of doing this, but the most common is to place
balls at every joint (shoulder, elbow, hand, hip, knee, foot,
etc.). These balls are covered in a very reflective surface,
while the room and character stay pretty dark. Cameras
are placed around the subject (3 or more in some cases).
As the actor moves around the cameras feed images
into the computer so they can be recorded. Then the
computer analyzes the motion using triangulation and
creates a "motion file" that is used to position the joints
on the virtual models. It's a lot faster than figuring out all
of the movement by hand.

Rotoscoping is used too, which is what you were referring
to in your post. It used to be totally done by hand, but now
there are more automated ways to accomplish the bulk of
the tracing of the subjects, but is normally done to create
a cartoon sort of look, rather than to create the near "real"
look that you are talking about. There is a current ad for
some financial service that uses this technique effectively.
I've never heard of Photoshop being used for this but it
could be done.

David
 
 
 

Computer Graphics Are Fake.

Post by Rowle » Mon, 05 Dec 2005 23:06:42


Yeah, but they're real fakes.


That sort of 3d animation takes time - probably more time per
second on the screen than say what a movie like Toy Story or
Incredibles took to produce. Time is money and for the most
part, the intended audience is more than happy with how the
movie looks.


? - hmm, that's not how I understand those particular animations
were made. The on;y part that might have been a "real" human,
might have been some motion capture that they did. The rest was
3d models.


Ah - I get it, you're a troll.

Martin
 
 
 

Computer Graphics Are Fake.

Post by magicvsmag » Mon, 05 Dec 2005 23:39:29

Lorem Ipsum Wrote:

That is exactly why they are not telling us what they are doing. They
make so money creating the illusion of the animatrix, that they have to
keep their effects a secret.

Don't you wonder why there are not any independent artists who make
graphics at the level you see in the animatrix?
 
 
 

Computer Graphics Are Fake.

Post by Richard Cr » Mon, 05 Dec 2005 23:54:53

magicvs wrote ...

Then there was the rumor that some reasonably popular
Hollywood movie that appeared to be live-action was
actually completely CGI. And this was many years ago
even. With the state of the art today, I still haven't seen
a completely CGI scene with name-brand actors, etc
that looked even reasonably close.


Because they can't afford a million-dollar render-farm
in the ba *** t? Same statement could be made about
lots of different crafts.
 
 
 

Computer Graphics Are Fake.

Post by davesvide » Tue, 06 Dec 2005 00:17:45


I seriously doubt that anyone cared. People liked the show for wat it
was, not how the effects were done. In fact that enhanced the show,
knowing how they created clever ilusions. Does anyone object to
Superman being on wires and not really flying.

Remember the old BBC "Hitchhikers Guide to the Galaxy" (not the new
poor imitation)? I hope that it doesn't spoil anyones illusions to know
that most of the Guide's "computer" effects were animations.

Dave
 
 
 

Computer Graphics Are Fake.

Post by Rowle » Tue, 06 Dec 2005 00:21:52


There are people who do that level of cgi work (human) - just
not complete movies.

Take a look at the work of Steven Stahlberg - his stuff is all
created from scratch
http://www.yqcomputer.com/

And there are off-the-shelf packages such as Poser 6
www.e-frontier.com/

There's a number of people (here and in Japan) that use Poser to
make some pretty realistic figures.
http://www.yqcomputer.com/
 
 
 

Computer Graphics Are Fake.

Post by magicvsmag » Tue, 06 Dec 2005 00:55:36

Here are some refrences I found that explain the process, at least
without exposing the industry completey:
Here are some refrences about how MGM could be creating fake computer
graphics like the animatrix:

http://www.yqcomputer.com/

This is a tutorial called 'Displacement Maps And Textures' off of a
photoshopping website. It shows you how to put one texture onto
another photo.

The website offers great examples, and they have a number of other
tutorials about this subject:
http://www.yqcomputer.com/

This tutorial demonstrates how to do the above and turn a person into a
statue!! It is amazing, and if you used the same textures as they have
in the Animatrix, you could turn a person into a 3D Rendered Object.!!
 
 
 

Computer Graphics Are Fake.

Post by Nigel Broo » Tue, 06 Dec 2005 02:33:41


I felt the same thing when I found out the truth about Jessica Rabbit

--
Nigel Brooks
 
 
 

Computer Graphics Are Fake.

Post by David McCa » Tue, 06 Dec 2005 03:32:22


If you hang out in the appropriate groups, you can probably learn all about
it.

I'm sure there are a lot of independent artist that would
totally disagree with that statement. Try lurking at a
Maya, poser, or Lightwave group. Most of what you
could have done on that proprietary software at
Skywalker Ranch, can now be done with software
that will run on a any recent home computer. You
need to spend a little on software, but even that has
gotten a lot cheaper. If you use programs that are
popular in the professional community, you can rent
time on other peoples render farms. Computers for
a render farm can be relatively cheap computers.
They want to be fast, and have lots of memory, but
they don't need their own monitor mouse and keyboard,
except to set them up initially. An inexpensive display
card is fine. Once it is set up you can remove that.
I think you need to do a lot of rendering to justify it.

David
 
 
 

Computer Graphics Are Fake.

Post by Martin Hef » Tue, 06 Dec 2005 05:52:18

On Sun, 04 Dec 2005 18:32:22 GMT, "David McCall" < XXXX@XXXXX.COM >



Not entirely. The big-uns use proprietary software
to make it look just that bit extra good. You can
get there on your won, but not all the way.

cheers

-martin-
--
"If you go through life convinced that your way is always best,
all the new ideas in the world will pass you by." Akio Morita
 
 
 

Computer Graphics Are Fake.

Post by David McCa » Tue, 06 Dec 2005 07:56:58


Sorry I meant to imply a date in with that comment.
I was thinking along the lines of effects that could
have been done a decade or so ago. Back when
soft-body dynamics were limited, and rare, even
in the *** studios.

But, you are right in that the big guys have better
tools than I do today. More importantly, they have
more budget and talented artist working as a team.
I'm just working by myself, so the tools are not
my limiting factor :-)

David
 
 
 

Computer Graphics Are Fake.

Post by FLY13 » Wed, 07 Dec 2005 02:17:03


Ya got any swampland in Florida ya want to sell?