I have some polygons that have a texture, the mapping is planar. For
some export I must convert planar mapping to UV mapping and calculate
the texture coordinates for these polygons. As input I have all the
vertices of the polygons (triangles actually) and the size of the
Unfortunately I was not able to find a good algorithm to compute the
coordinates, the best I can find was to map the texture to one polygon
and not to the entire object.
Does anybody know more and, of course, does have time to explain ?