About Maya's format files (.mb and .ma)

About Maya's format files (.mb and .ma)

Post by G-Rom.F » Sun, 14 Dec 2003 22:25:12


Everyone know the real difference between .mb and .ma ?
What advantages I have to save in binaries files instead of ascii files ?

Maya's .mb is the default file format, but I've tested .ma
and this is the same result with plugins used in my scene,
like Artist Tools, etc...

I've seen Maya's crashing and save a backup file in .ma !!!
Why not in .mb ??? .ma is a clean Maya's file ?


About Maya's format files (.mb and .ma)

Post by Michael Ho » Sun, 14 Dec 2003 22:35:01

Am 13.12.2003 14:25:12 schrieb G-Rom.Fx:

ma is the same format as mb, but in ascii. It's readable (end editable) by
a simple texteditor. Of course, it does not contains bitmap-shaders, only
the references to the bitmap-files.

I don't know the real difference, but often mb files are smaller, but not
as small as they would be if they would be packed e.g. by zip.

A crash with ma *could* be possible if the file was open and saved with
different character encodings or on different platforms (CR+LF/CR
differences between Win and Unix).

HTH, Michael.


About Maya's format files (.mb and .ma)

Post by G-Rom.F » Tue, 16 Dec 2003 17:50:58

Thanks !!!

"Michael Holtermann" < XXXX@XXXXX.COM > a rit dans le message de