I use DeepPaint3D, but the only real problem is with starting out painting.
You have to have the UV map and surface maps created before the plug-in will
work. really just the surface maps but you need the UV map for the seamless
painting with projection painting. I usually bring the model directly into
DeepPaint3D then create maps, save them. Then open Modeler attach the maps
to the surfaces, than send the model to DeepPaint3D thru the plug-in and
begin your map painting. At this point the retrieve maps within Modeler
works fine. Ideally DeepPaint and Lightwave should work a little easier from
the start, but the plug-in is stuck at version 1 for some reason. Also the
I understand the old Texture Weapons add-on is included as part of
DeepPaint3D and a new product for UV'ing is DeepUV. I have not tried
BodyPaint but I used the DeepPaint 2D as a PhotoShop plug-in forever and got
credit towards the DeepPaint3D/DeepUV purchase.
Declaimer: I'm just a hobbyist, but I'd also recommend trying both demo's as
both the Body Paint and DeepPaint3D are rather expensive.
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