Common ways of ratracing splines

Common ways of ratracing splines

Post by vind Bratn » Sat, 24 Nov 2007 01:59:26


I'm writing a thesis about a new way to raytrace splines with on-the-fly
evaluation. I'm a bit unsure about the common practice used in known
renderers. Does anyone have any information about this?

What's the most common way of rendering a spline surface? (NURBS etc.)