This possible with POV-RAY?

This possible with POV-RAY?

Post by spaceroo » Fri, 30 Jan 2004 02:53:15


I played with POV Ray a little bit in college and want to start using
it again. I was wondering if it is possible to create an image like
this with POVRay:

What I really like about that image is the way it seems like a real
plastic object (maybe the author was going for a "real metal object",
but regardless, I think the plastic look is really cool). That is a
look I am going for. Even if I could just create a simple cube that
has that plastic-y shine to it, I'd be happy.

I'm also looking into Blender, although I have found much of their
documentation to be lacking. A lot of it references the old UI, not
the newer one.


This possible with POV-RAY?

Post by Warp » Fri, 30 Jan 2004 07:28:59

Yes, it is possible to render images very similar to that one with
POV-Ray. However, coming up with the material, lighting and radiosity
settings which will produce it may not be a trivial task. Due to
how these things work in POV-Ray it's almost impossible to give
predefined settings which will make all possible scenes/models
look like that because it depends a lot on the geometry and other
properties. It requires experience and experimenting.

#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -