Dear Pascal users ;-),
as someone may remember,and someone may not, "Voxel World 3D Light in
3D Fog/clouds" is a my realtime 3D raytracer written in pascal,and
yesterday i made a new version of this renderer/demo,with realtime
time-varying moving and rolling fog,3 channels RGB graphics.I think
that now it's best realtime clouds renderer in the web(not only in
pascal).i searched net,and wasn't found realtime truly volumetric
clouds at all ;-)
you can see it(screenshots) and download it at
It's looks much better than previous versions.
I need your comments/feedback/etc.
note to university professors(esp.Dr John Stockton):
I found that i really want to study math and phisics somewhere(i'm is
18 years old)...
and i really need some help with it.
I hope my "voxel world" shows my high skills(in math and algorithms,i
developed new,faster method of rendering volumetrical clouds) and
could be used to get scholarship ...pretty sure that it's best
realtime clouds renderer/raytracer,but haven't found any competition
for that stuff.
Main problem that i don't have international sertificates:-(at all)-;
but have one contest result may be counted as sertificate:
10. Voxel/shear warp