Importing DirectX Mesh Materials and Textures From Maya 6.0 .X Fil

Importing DirectX Mesh Materials and Textures From Maya 6.0 .X Fil

Post by S25pZ2h0IF » Mon, 18 Jul 2005 20:49:02


Normally when you load a mesh file in say VB.Net and DirectX 9.0c you return
the ExtendedMesh information which is automatically retrieved from the X
File. The information that is loaded is the Mesh Materials and the related
Mesh Textures, you simply store this information into a seperate material and
texture array's, then upon rendering of the mesh you set the material's and
textures in a simple loop until all materials and textures are applied.

The problem I noticed with the Maya 6.0 produced X Files is this:
TextureFilename {
"";
}

The information for the texture's filename is missing, yet the information
data relative to handling is still there.

How do I properly export this data from Maya 6.0 properly to an .x file,
then import it into my DirectX application where it shows the materials and
textures?

--
Knight Technologies ( http://www.yqcomputer.com/ )
E4 Chat ( http://www.yqcomputer.com/ )
 
 
 

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The company I work for is looking for a way to import MAYA files into
C4D while retaining all the applied textures...

So far we have been able to import an .OBJ file exported out of MAYA,
however, all the textures that get imported with the .OBJ file are all
"blank"...

Is there a way to export a MAYA file to allow the model to import
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Or is there a plug-in that can be purchased to allow the importing of
MAYA files into C4D?

Any help would be great!

Thanks.

Jason.

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