> I am running with a pair of NVidia 6600 GTs (PCIe) which are
BTW, as an update, two X1800XTs supporting 4 monitors in total, works great.
Hardware acceleration is excellent across all four monitors as expected.
I've been running test scenegraphs with a few thousand polys, several VERY
large textures (my main concern is texture memory), all running in 8 windows
being rendered by four separate devices, and windows that straddle another
window share the rendering with the affected devices (up to four devices if
my monitors are arranged in a cubic formation.) All works as hoped.
If anyone is interested in multi-monitor, non-fullscreen (windowed), DirectX
applications, I'll try to get permission to post my resource and device
manager to the group.