I'm having the same problem described here:
Same story: If I use TextureLoader.FromFile() to create my texture, it
wraps properly. If I use new Texture(), it bombs. Now I'm in a
situation where a Bitmap object is getting passed into the rendering
system, and there's no choice but to use new Texture(). Anyone know why
there's a problem, or what additional properties I can set on the
texture to make this work?
Thanks in advance,