I am seeking the possible way in displaying a RGB/YUV array from a unsigned
char pointer. Actually, the purpose is for rendering a live video.
GAME API is a good choice in Pocket PC 2003, however, I've just found out
that it is not supported in Windows Mobile 5.0. So I am finding way to
drawing the decoded video to the screen.
Currently, I am trying to use the GDI, but with no luck, I cannot find a
sample which using it in C++ (using C++ is the requirement). Can any of you
point me the right way in using the GDI for displaying the RGB/YUV?
Thanks a lot