Rendering On Menu Loop

Rendering On Menu Loop

Post by Steven Emo » Fri, 21 Jan 2005 17:00:59


Hi there,
I'm currently hacking my way through a game engine and I was
wondering if there's a way (hopefully without resulting to
multithreading) to keep up the OpenGL rendering while the
Windows system menu is active? I don't recall there being a
way to do idle processing on a menu loop, albeit multithreading,
but perhaps something has skipped me :)?
Thanks,
Steve

Steven Emory
www.rick-n-steve.com
remove mary and poppins from addy