[Terrain travesibility] :: All terrain mobile platform

[Terrain travesibility] :: All terrain mobile platform

Post by » Sun, 10 Oct 2004 10:01:07


[Terrain Traversibility]
Can someone speculate about the relation ship between the hight of the
obstacle to drive over
(i) Wheel radius
(ii) Distances between wheels (front/back side to side)
(iii) Number of wheels
(iv) Mechanical design of wheel attachment
(See also : http://www.yqcomputer.com/
http://www.yqcomputer.com/ #Mobility
http://www.yqcomputer.com/
)
(v) ...
 
 
 

1. [Base Station & Platform Computer] :: All terrain mobile platform

2. [Communication between Base Station and Platform Computer] :: All terrain mobile platform

Thanks to all contributers.
Within this sub-thread we will further investigate how to implement
communication subsystem between Base Station and Platform Computer.

[Communication between Base Station and Platform Computer]:
During the initial testing and debugging process the Base Station and
Platform Computer will communicate with each other via wireless ethernet. We
are expecting the wireless networks to wors fine within 50-100m radius (line
of sight) without any special antenna and/or power amplifier. Later on the
we are planing to have longer range (slower) two-way radio modems.

We are looking forward to receive your further contributions.


References:

Wireless Ethernet (Long Range):
http://www.yqcomputer.com/
http://www.yqcomputer.com/
http://www.yqcomputer.com/
Radio Modems (Long Range) :
. . . ??

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7. [Steering] :: All terrain mobile platform

8. Buffering directx dynamic terrain data

9. terrain systems

10. Terrain Texture Blending

11. How can I generate random tiles for terrain?

12. Dynamic Tiling for terrain

13. Terrain Textures Question

14. Terrain weirdness

15. Shadow in terrain