by name » Sat, 22 Nov 2003 22:07:14
"Andrew" < XXXX@XXXXX.COM > wrote in
kind
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I probably didn't collect the securi-keys in order, since I had infinite
energy, so moved around possibly more freely than I should have done, such
as the strange acid removing the enemies out of the way, or the flames
blocking the path. Towards the end of the game I found that there was a lot
of travelling from one end of the map to the other. If I hadn't been
mapping the game, knowing exactly where I had been I probably would have
missed the keycard, especially since I didn't need to climb the ladder to
progress further the left. Micro User solution was very useful in getting a
general feel to the game and as an aid to jog the memory.
Omega Orb, another Peter Scott game, similar style, inevitably got called
Thunderstruck 3, although for the first time you could fight back. Spycat
was also a very good game, ,and back to the pacifist ideal. I enjoyed going
back and completing both (yes, with cheats) for the purpose of screen
capture maps.