Thunderstruck2

Thunderstruck2

Post by Andre » Wed, 19 Nov 2003 07:04:25


Is this game completable?
I've been working at it and even using the Micro User solution there
seem to be critical objects missing from the game and objects
unaccounted for.
--
 
 
 

Thunderstruck2

Post by name » Thu, 20 Nov 2003 06:00:50

I can remember completing it in the late 80s. I'm playing through it at the
moment creating a screen capture map. What bit specifically are you stuck
at, ie. what items do you still have? I've noticed the MU solution doesn't
have the plastic (laser) card, gained from using the credits at the bank,
being used at the laser point to create a key.

"Andrew" < XXXX@XXXXX.COM > wrote in

 
 
 

Thunderstruck2

Post by Andre » Thu, 20 Nov 2003 23:02:48

In article <bpe1a0$e85$ XXXX@XXXXX.COM >, name

That's the bit I couldn't get past until last night. All you can do is
try every accessible comcon and see if you can 'give' an object which I
tried with the plastic card and it gives use the key to get outside.
I've also noticed that the Tailoroid isn't accounted for by the MU
solution.
Ideally the solution should stress about the order of pass cards needed
to remove the pipes as well as if you don't do it right then they just
appear again making the game impossible to complete.




--
 
 
 

Thunderstruck2

Post by name » Fri, 21 Nov 2003 08:47:50


"Andrew" < XXXX@XXXXX.COM > wrote in


the
stuck
doesn't
bank,


EXAM into the ComCon is always useful. I thought "A Pattern" was some kind
of scroll. This gives "Extinguisher" which is "Flameproofs" on the MU
solution. I suppose using the "Plastic Card" at the "Laser Point" obviously
(to platform maestro Peter Scott) would give you a "Plastic Key", although
why you would need a plastic key is questionable. Anyway, managed to get my
map finished. Used the Securi-Keys in the wrong order, but managed to get
to the end and then only finished with 99%. Looking at the character
display this may be all that it was possible to get, might be that a bonus
1% is given when all pipes are removed. The Tailoroid solution could have
been obscured by the fold in the page.
 
 
 

Thunderstruck2

Post by Andre » Sat, 22 Nov 2003 20:52:01

In article <bpgvf5$i5v$ XXXX@XXXXX.COM >, name


How could you get to the end without removing the pipes?
I completed it but stupidly forgot to get a snapshot of the screen so
can't remember the percentage.
I read somewhere that Omega Orb was Thunderstruck 3. If Thunderstruck 2
was impressive Omega Orb has around 200 screen and IIRC was extremely
difficult. I didn't like the continual bouncing.
In thunderstruck 2 I like how the puzzles are mainly fairly obvious but
how on Earth did Peter Scott expect people to finish it as particularly
towards the end of the game the hazards become almost impossible to
avoid with lots of awkward jumping and worse having to go back and forth
through them.
Also that red herring of a 'trapped' key could easily throw somebody and
earlier on is the hidden room at the top left of the game. You have to try
every possibility both with accessing areas and with the ComCons!


--
 
 
 

Thunderstruck2

Post by name » Sat, 22 Nov 2003 22:07:14


"Andrew" < XXXX@XXXXX.COM > wrote in


kind
obviously
although
get my
get
bonus
have
I probably didn't collect the securi-keys in order, since I had infinite
energy, so moved around possibly more freely than I should have done, such
as the strange acid removing the enemies out of the way, or the flames
blocking the path. Towards the end of the game I found that there was a lot
of travelling from one end of the map to the other. If I hadn't been
mapping the game, knowing exactly where I had been I probably would have
missed the keycard, especially since I didn't need to climb the ladder to
progress further the left. Micro User solution was very useful in getting a
general feel to the game and as an aid to jog the memory.

Omega Orb, another Peter Scott game, similar style, inevitably got called
Thunderstruck 3, although for the first time you could fight back. Spycat
was also a very good game, ,and back to the pacifist ideal. I enjoyed going
back and completing both (yes, with cheats) for the purpose of screen
capture maps.
 
 
 

Thunderstruck2

Post by Andre » Sun, 23 Nov 2003 00:35:41

In article <bpl2m2$59p$ XXXX@XXXXX.COM >, name


Yes on the time I completed it I avoided the flames and the 4 droids
until I'd got the extinguisher and acid. Otherwise it confuses the game.

Which cheat did you use? The only one I've seen is the one with a screen
skip built in. I haven't been able to find any type-in listing yet. The
others are on the Cheat it again Joe disks which don't all work with
emulators.

--
 
 
 

Thunderstruck2

Post by name » Sun, 23 Nov 2003 02:49:44

"Andrew" < XXXX@XXXXX.COM > wrote in
message news: XXXX@XXXXX.COM ...
2
but
particularly
forth
and
try
such
lot
to
getting a
called
Spycat
going
As far as I can remember for the Omega Orb cheat I used GROVEL into the
terminals whenever I was short of lives (and then SELL the lives if I was
short of credit). I've just tested the CIAJ3 Omega Orb (extended lives &
immortal) cheat and it doesn't work with the version I have within ModelB
emulator. Might be a modified/poorly cracked version of the game though, if
I have some time and I remember I'll transfer the original over and test
that. I saw the screen jump cheat after I'd mapped out the game - it would
have probably speeded up the process, but lessened the fun.
Spycat I used the "cracked" CIAJ cheat, which I'd had on a disk from the
80s.


 
 
 

Thunderstruck2

Post by Andre » Sun, 23 Nov 2003 07:26:46

In article <bplj7n$jan$ XXXX@XXXXX.COM >, name


Yes unless you've got quite a bit of technical knowledge then it's hard
to know why they don't always work and you have to rely on the 'cracked'
versions.
I was using the grovel cheat but even then I've lost my inlay card
instructions so I'm not really sure /why/ to do the things on the
'guide' that's on the 'net.

Incidentally, do you know what Peter Scott's last game was? Sim City? I
know he'd originally bought the BBC after having tried numerous other
computers and then started fiddling around with the C64 IIRC but I don't
know what happened after that.

--