UT2k4 vid features?

UT2k4 vid features?

Post by Destro » Wed, 25 Feb 2004 12:58:09


Does UT2k4 have bump mapping, pixel or vertex shaders? If so where in
demo exactly? thx

I think it has none but alot of the textures in the CTF map sure look
like they have bump mapping when you get up close.
 
 
 

UT2k4 vid features?

Post by mr bernard » Wed, 25 Feb 2004 14:27:55


UT2k4 uses the same engine as UT2k3. It has some new gametypes: Onslought
(simple "strategy-lite" conquer and hold variant) and the return of *** .
--

Bernard
www.cs.uwa.edu.au/~langhb01

 
 
 

UT2k4 vid features?

Post by Pluviou » Wed, 25 Feb 2004 15:47:17


||Does UT2k4 have bump mapping, pixel or vertex shaders? If so where in
||demo exactly? thx
||
||I think it has none but alot of the textures in the CTF map sure look
||like they have bump mapping when you get up close.

The demo only allows NORMAL textures. The HIGH and ULTRA HIGH are only
going to be seen when the full version hits.
 
 
 

UT2k4 vid features?

Post by Andre » Wed, 25 Feb 2004 15:49:53

On Tue, 24 Feb 2004 13:27:55 +0800, "mr bernard langham"



Try reading the OP's message again Bernard :-)
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UT2k4 vid features?

Post by mr bernard » Wed, 25 Feb 2004 23:08:49


My point, such as it was, was that if UT2k3 has bump mapping, pixel or
vertex shaders, than UT2k4 has them too--which seemed to me to answer the
OP's question, provided he was familiar with the UT2K3 engine.


--

Bernard
www.cs.uwa.edu.au/~langhb01
 
 
 

UT2k4 vid features?

Post by Andre » Wed, 25 Feb 2004 23:21:18

On Tue, 24 Feb 2004 22:08:49 +0800, "mr bernard langham"



I had UT2003 for a couple of weeks and I don't know the answer :-)
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