open source multiplayer FPS...

open source multiplayer FPS...

Post by Stone Monk » Thu, 02 Jun 2005 04:50:21


Does anyone know of any open source multiplayer fps games, im looking to
set up a quake style tounament at my college for charity so freeware,
shareware and commercial games are not much use because of the licencing
problem with the college. I've tried Cube but it didn't run very well, I've
also tried arena of honor but didnt like it does anyone know of any others
that may be of interest?
 
 
 

open source multiplayer FPS...

Post by Schrodinge » Thu, 02 Jun 2005 05:02:34


Is Starsiege Tribes open source now, or just freeware?

Would make a great game, if a little dated now?

 
 
 

open source multiplayer FPS...

Post by rob » Thu, 02 Jun 2005 06:22:30

 
 
 

open source multiplayer FPS...

Post by Stone Monk » Thu, 02 Jun 2005 06:26:27


@news.xtra.co.nz:


oh yeah how the hell did i forget about that one, duh
 
 
 

open source multiplayer FPS...

Post by Stone Monk » Thu, 02 Jun 2005 06:27:40


$532$ XXXX@XXXXX.COM :



ok just checked the spec of the gfx capabilities of the college compupters
and enemy territpry is too demanding
 
 
 

open source multiplayer FPS...

Post by Andre » Thu, 02 Jun 2005 08:15:02

On 31 May 2005 19:50:21 GMT, Stone Monkey



I don't know about freeware, but the UT demos have a lot of fun free
gameplay in them.
--
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Help make Usenet a better place: English is read downwards,
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open source multiplayer FPS...

Post by rob » Thu, 02 Jun 2005 08:23:33


"Stone Monkey" wrote


Time to change schools I reckon
 
 
 

open source multiplayer FPS...

Post by Knight3 » Thu, 02 Jun 2005 09:41:29

Stone Monkey < XXXX@XXXXX.COM > once tried to test me
with:


Tell us the specs, that would help a lot.

--

Knight37 - http://www.yqcomputer.com/

Once a Gamer, Always a Gamer.
 
 
 

open source multiplayer FPS...

Post by bk03 » Thu, 02 Jun 2005 12:41:45

On 31 May 2005 19:50:21 GMT, Stone Monkey



Doom / Quake / Quake 2 are have been GPLed. You can download the source,
create appropriate maps/graphics, and play - although this is generally
time consuming.

IIRC, the licencing for the commercial exploitation for Quake is free if
the proceeds are under $500 a month - it's been a while, but it's best to
find and read the fulltext of the licence, sign it, and get ID to sign a
copy as well. (They may be differeny for Quake 3, but I haven't checked.)


Anyway, you can look into:
- BZFlag.
- Stuff other posters mentioned...
- That's about it really.

It seems the best bet would be for either Quake 3, UT2004, or another game
being played by CAL or CPL. If you can show that it is for charitable
purposes, some companies will be more than happy to waive the additional
licence fees for this situation (although you still need to purchase enough
copies of the game.)
 
 
 

open source multiplayer FPS...

Post by Stone Monk » Thu, 02 Jun 2005 15:52:36


130.133.1.4:


the specs can vary alot the only reason i know that enemy territory would
not run is because i know that all the computers run with built in gfx, i
will get back to you on a rough spec for the computers.
 
 
 

open source multiplayer FPS...

Post by Dennis Sch » Fri, 03 Jun 2005 01:30:32


Nexuiz ( http://www.yqcomputer.com/ )

Screenshots and movie: http://www.yqcomputer.com/

"Nexuiz is a fast-paced, chaotic, and intense multiplayer first person
shooter, focused on providing basic, old style deathmatch. The 1.0 release
weighs in at 161MB, and includes 17 maps, 28 playable characters, and 10
music tracks. It is cross-platform, and supports Windows and Linux (x86 and
x86_64), with Mac support coming soon (patch to be released in the next few
days).

All of Nexuiz is licensed under the GPL, including the core engine, the
textures, maps, sounds, and models. It is extremely modder friendly.
Because of its GPL license status, it can be included in any Linux distros
or packages and is entirely free.

Nexuiz is built on the power of the Darkplaces engine, which is a heavily
modified version of the original Quake. Darkplaces features realtime
lighting and stencil shadows, bumpmapping, gloss, bloom, and totally
rewritten network code that supports up to 64 players on a single server.
While quality gameplay was our primary goal, it's graphics technology and
artwork allows the game to compete with the current quality of commercial
games.

Any online deathmatch fan will instantly feel at home with Nexuiz' weapons
and movement style. The fast server browser and quick loading time allows
you to jump right into a game at a moments notice and play a quick game."

Dennis
 
 
 

open source multiplayer FPS...

Post by Nick Vargi » Fri, 03 Jun 2005 03:04:08

Stone Monkey < XXXX@XXXXX.COM > writes:


You're pretty much screwed as far as FPS goes, unless you really want
to crank up the Way Back Machine...

Nick

--
# sigmask (lambda deprecation version) 20041028 || feed this to a python
print ''.join([chr(ord(x)-1) for x in 'Ojdl!Wbshjti!=ojdlAwbshjti/psh?'])
 
 
 

open source multiplayer FPS...

Post by Stone Monk » Fri, 03 Jun 2005 04:53:01

Nick Vargish <nav+ XXXX@XXXXX.COM > wrote in



were not screwed we've played quake 3 during our break and it runs fine
 
 
 

open source multiplayer FPS...

Post by Stone Monk » Fri, 03 Jun 2005 04:53:37

Dennis Schamne < XXXX@XXXXX.COM > wrote in




thank you that game is amazin i'll use that cheers to anyone who helped
 
 
 

open source multiplayer FPS...

Post by Knight3 » Fri, 03 Jun 2005 08:14:19

Stone Monkey < XXXX@XXXXX.COM > once tried to test me
with:



What kind of built in graphics? Unless you get more specific we're just
shooting in the dark here. Not that I know of any open source MP FPS games,
but someone else might.



--

Knight37 - http://www.yqcomputer.com/

Once a Gamer, Always a Gamer.