Here's a HL2 mod I'd like to see done well.

Here's a HL2 mod I'd like to see done well.

Post by Brian Sian » Thu, 23 Dec 2004 00:51:34


It's the original game, but in the lower portion of the screen, we get a
guy and two robot puppets wisecracking about the game as it plays.

(Upon seeing Breen for the first time.) "The nice thing about being the
only guy on the TV screens is that you get some really strong Q-ratings."
"I still like him better than Bill O'Reilly."

(Meeting Alyx for the first time.) "Is she a woman? I mean, she's not
like the other women we see in video games. I mean, she's got a
personality, she's not waving her silicone bags at us..."

(After Barney throws you the crowbar.) "A crowbar. Thanks, Barney. Just
what I need in a world dominated by technologically advanced aliens."
"Yeah. Think maybe you could throw in a stapler, or a Pez dispenser,
while you're at it?"

(When those flying razor things are coming at you.) "At least NorelCo's
found a new niche market after the apocalypse."

(On the train tracks.) "Say, uh, Mike, you don't think there's any
danger of a train coming our way, do you?"
"Beg pardon?"
"The train. I mean, we've been seeing all these trains in this game..."
"Yeah?"
"And here we are, on this train track..."
"Uh-huh?"
"So do you think there's any danger that, when we get past that force
field, we'll have to watch out for a train coming right at us?"
"I don't know what you mean."
"Okay. Just suppose that we get past this force field, and we have our
little dune buggy, and we decide that we're going to _drive the dune
buggy_ down that railroad track. Got it?"
"Yeah."
"Now. Do you think there's _any remote chance_ that, at that moment, a
_train_, Mike, _just like the ones we've been seeing throughout this
game_, is going to choose _that very moment_ to come _barrelling down
right on top of us?_"
"I don't know what you mean."

(Various points during the game.)
"Hm. This door actually has a door latch. Let's try it."
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Brian Sian » Thu, 23 Dec 2004 04:16:06


A few others. (Hey, it's a slow day at work.)

(When Dog makes his first appearance)
"Hello, I'm Rags. Woof woof."
"Does he leave little batteries around the place?"
"More like Sears Diehards."

(In Ravenholm)
Father Grigori: "I see you've met my congregation."
"You know, you rarely see people attending mass on a weekday."

 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Joe6 » Thu, 23 Dec 2004 05:05:25

LOL! Funny stuff. Especially the train one.
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by bk03 » Thu, 23 Dec 2004 10:22:51

On Tue, 21 Dec 2004 10:51:34 -0500, Brian Siano < XXXX@XXXXX.COM >


...

This heckling script seems a little too long - should be reserved for very
special circumstances (e.g. A dazed man having an AGT-style attack...)

Other than that, the concept is interesting - especially if it's done well
(as in MST3K1: Detective, making fun of crappy text-adventures). It might
require a small campaign written from scratch unless you can stretch out
enough script to make things interesting.
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Brian Sian » Thu, 23 Dec 2004 12:23:42


It occurred to me that it's _technically_ feasible. Particular lines and
exchanges would play when certain events and triggers occur in the game.
And it'd probably be best applied for really popular and moddable
games with a genuine story to them.

(The above railroad exchange may serve as an example of the problems
involved. Personally, I think it's OK, lengthwise. But, would it happen
at a point when the player's not likely to be attacked right away-- say,
when he first approaches the force field at the train tracks? Or, should
it play at the point for the best laugh, and we _hope_ that the player
avoids disruptions until it's over?)

The biggest problem, of course, would be the quality of the writing. I
remember a few years back, when some friends and I rented a movie called
_The In-Laws_-- the original, with Peter Falk and Alan Arkin. It's a
funny movie, but one of my friends decided to pretend he was Crow T.
Robot, and spouted a litany of dreadfully unfunny jokes. (For example,
"Oh, now here's the chesy 70's movie music. Wonderful...") Killed the
movie, and not in a good way, either.

So, if one was going to do a *** about the constancy of wooden crates in
these games, well, it had better be the _best joke ever made_ about
wooden crates.
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Zackma » Fri, 24 Dec 2004 09:45:09


You know, I would play through HL2 from scratch again JUST to see this kind
of thing. Your stuff was funny... you do it!

-Z-
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Batea » Fri, 24 Dec 2004 18:49:02


MST3K isn't at all funny and I don't know why American buttheads laugh
at that shit.
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Zackma » Sat, 25 Dec 2004 06:55:51


Kind of like Dame Edna, Crocodile Dundee, Yahoo Serious... your country's
comedy pollution is nothing to laugh at. So to speak.

-Z-
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by i own a ya » Sat, 25 Dec 2004 09:26:40


you think those outdated references (well, except dame edna. but the
other two, i could easily dredge up some unfunny yanks from the past
myself..) are so well known because of an australian audience? who made
them famous?
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Batea » Mon, 27 Dec 2004 20:23:39


It's no use attacking things that were around in the 80s you lamer.
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Batea » Mon, 27 Dec 2004 21:50:14


I've only seen Yahoo Serious in 2 movies.
 
 
 

Here's a HL2 mod I'd like to see done well.

Post by Boogie Wit » Tue, 28 Dec 2004 06:06:06

On Thu, 23 Dec 2004 16:55:51 -0500, "Zackman"




Well, they did give us AC/DC. And Elle Macpherson...mmmm...Elle...

--
Boogie With Stu