During the AMD Vision event, we got the opportunity to talk to Mike
Gamble, manager of CryTek's Engine Licensing Business. In a discussion
that spanned from different APIs to challenges in adopting new
Due to expansion from a PC-only to a multi-platform engine, CryTek
scored several new customers. At present time, CryTek has more
thandozen oflicensees, who will all utilize the next-generation
CryEngine3. CryEngine 3 is set to debut next month [October], and
there areloads of projects that will utilize that engine, especially
fewsurprises for the consoles.
On the pictures in this article, you can see the demo of the engine
running DirectX 9 build, expandable with DirectX 10, 10.1 and 11
extensions - depending on the adoption by the licensee. Thus, we'll
refrain from commenting on the obligatory ATI's "DirectX 11 *** "
cardboard, because the information there wasn't correct.
Mike told us that the capabilities of DirectX9 [when properly
optimized] are brilliant for customers that want to develop a title
for current generation of consoles and PCs. The customers that are
targeting next-generation console cycle and the PC should build upon
the strengths of DirectX 11 API, given that most of next-generation
console hardware will be locked down sometime next year, and pushed
out in 2012-2013 frame. We got the same feedback from Epic in the
matter of Unreal Engine 4, and the time will tell can CryTek develop
into a successful engine developer as well. So far, the work on Crysis
2 is progressing with more impact on gameplay than ever before.
Our take is that CryEngine 3 simply blew our minds with the realistic
water physics and effects on the "camera" viewpoint... it was really
interesting to feel the immersion effect, so the guys and girls in
CryTek are looking good to win the award for the best looking water of