My application is having some problems under 10.3. Specifically
sBitDepth is not getting set correctly. It is always 0. When a routine
of mine does a GetBitDepth it gets 0 and takes the black and white path.
This did not happen on 10.2.6
I have searched PowerPlant for references to sBitDepth and from what I
see it is supposed to be 0 when you're outside a device loop.
So it appears that the problem is that LView::Draw does the branch that
simply iterates through the subpanes, calling drag and not the device
This may be because UDrawingUtils::IsPortBuffered(GetMacPort()) always
return true now. Is that correct ?
Yes, I am an ADC member, and I am not discussing OS X 10.3. I am
discussing my own application.