I've tried it a couple of times (I usually revisit XCode when new releases
come out.) I most recently tried a Cocoa 2D graphics app, in early
development, 50 or 60 files at the time, and never actually got it to build.
There are a LOT of steps in Apple's porting procedure, many of which involve
sifting through source code. I spent several hours and still had several
hundred errors when I gave up.
If I hadhad more of a reason to get it working I might have persisted
longer, but it was really only for my curiosity. I think it could have been
done in a day unless a real showstopper appeared.
I'd certainly use the new XCode 1.5, which is reputedly much more stable. It
will help a bunch if you can find someone with XCode experience. XCode
(IMHO) is a lot like Visual Studio on Windows: not very intuitive and most
operations take a few extra steps that are a pain if you don't know what
they are. And the extreme slowness tends to magnify whatever problems you