doing hardware oriented programming in C#

doing hardware oriented programming in C#

Post by Farooq Kha » Tue, 02 Sep 2003 23:10:07


hi all,
my comany has been developing windows based softwares for controlling
certain PCI hardware (that involves using TAPI & WMI mostly). we were
thinking of moving to the .net technology, preferrably C#. since i'm new to
.net technology, i dont know if i should go for C# (or C++.net) or stay on
on the same old C++.
any recommendation/suggestions would be highly appreciated.


Thanx,
Farooq Khan
 
 
 

doing hardware oriented programming in C#

Post by Klaus H. P » Wed, 03 Sep 2003 04:31:33

Well, if you're using C++ then most everything is already available, whereas
if you use C# you'll have to (I assume) to wrap TAPI. WMI is already present
in the framework. And of course, C++ will be slower to develop than C#, but
it will probably be faster.


--
____________________
Klaus H. Probst, MVP
http://www.yqcomputer.com/


Please post/reply to the newsgroup(s)

 
 
 

doing hardware oriented programming in C#

Post by Willy Deno » Wed, 03 Sep 2003 05:15:16


|| hi all,
|| my comany has been developing windows based softwares for controlling
|| certain PCI hardware (that involves using TAPI & WMI mostly). we were
|| thinking of moving to the .net technology, preferrably C#. since i'm
|| new to .net technology, i dont know if i should go for C# (or
|| C++.net) or stay on on the same old C++.
|| any recommendation/suggestions would be highly appreciated.
||
||
|| Thanx,
|| Farooq Khan

Controlling PC hardware in general means programming at the driver level, if this is what you are doing, I'm affraid you will have
to stick with C++.

Willy.