1. Press Release - Soft Xpansion presents Billiard Kings 2: New 3D billiard simulation for the PC
I am trying to construct a model for use in a video game
Basically I have boiled things down to the following situation that needs to
be modelled:
Think of a snooker/pool table (without the pockets) with two balls on it.
The balls bounce around colliding with the sides of the table and each
other. Perfectly elastically for simplicity.
For further simplicity, there is no friction. Maybe they have unit mass.
Basically picture two circles bouncing around inside a rectangle.
My question is:
Given:
1) the dimensions of the rectangle and the circles.
2) the initial velocities of the circles
Is there an equation where I can find the location of the circles at time t?
e.g.
circle_one_centre(x,y) = f(t)
circle_two_centre(x,y) = f(t)
If so, how do i go about finding this equation?
what about the same thing for n circles?
Different shaped tables??
Any ideas?
Thanks for any help
Dean
3. software rasterizer for 3d pool/billiard balls
4. billiards
7. SPAM: Everything about Champion Billiards
8. Does anybody know of a font with more "billiard ball" style callou
9. [OT] modeling billiard table
10. Terahertz Processors Coming Soon Using.Billiards
11. How to hide the bottom bar (New, Active icon) on PPC desktop
12. Pool/Billiard Table with Microsoft Surface Technology
14. Everything about Champion Billiards